Post Process VFX - UE5

A digital screen effect that can be limited to objects with a custom stencil ID

A kaleidoscope type effect that can produce a lot of variation

By blurring the custom stencil, this effect can be limited to certain objects, but extend past their boundary

A large block of nodes is used for edge detection based on depth and normal angles, and another large block for smearing the stencil

A large block of nodes is used for edge detection based on depth and normal angles, and another large block for smearing the stencil

Post Process VFX - UE5

Post process materials in Unreal Engine. Background art by Alexander Sychov

More artwork