• Created performant real-time character ability effects for the upcoming MMORPG Corepunk in Unity
• Created effects for Life is Strange: Double Exposure and The Expanse: A Telltale Series in Unreal Engine
• Developed materials, blueprints, particle systems, models, and animations to achieve various cinematic and environmental effects
• Collaborated with other departments such as tech art, cinematics, environment, and audio to plan and execute effects
• Designed effects for clients using Unity VFX Graph/Shader Graph and Unreal/Niagara based on their descriptions and feedback
• Worked with programmers to develop the art pipeline for a team of 10+ artists, and created automation scripts to improve workflow
• Created art for online and mobile games using Maya, Photoshop, Unity, Flash, After Effects, and in-house tools
• Studied 3D and traditional animation, with a focus on interactive media + games