JR
JR
Realtime VFX Artist
Denver, United States

Skills

3D Modeling3D AnimationVisual EffectsParticle EffectsGame DevelopmentJiraShadersPython ScriptingPerforceVisual Scripting

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
After Effects
After Effects
Modo
Modo
Animate
Animate
EmberGen
EmberGen

Productions

    • Video Game
      Corepunk
    • Year
      2024
    • Role
      VFX Artist
    • Company
      Artificial Core
    • Video Game
      Life Is Strange: Double Exposure
    • Year
      2024
    • Role
      Senior VFX Artist
    • Company
      Deck Nine
    • Video Game
      The Expanse: A Telltale Series
    • Year
      2023
    • Role
      Senior VFX Artist
    • Company
      Deck Nine

Experience

  • Contract VFX Artist at Artificial Core
    May 2024 - July 2024

    • Created performant real-time character ability effects for the upcoming MMORPG Corepunk in Unity

  • Senior VFX Artist at Deck Nine
    Westminster, CO, US
    November 2021 - April 2024

    • Created effects for Life is Strange: Double Exposure and The Expanse: A Telltale Series in Unreal Engine

    • Developed materials, blueprints, particle systems, models, and animations to achieve various cinematic and environmental effects

    • Collaborated with other departments such as tech art, cinematics, environment, and audio to plan and execute effects

  • Contract VFX Artist at Freelance
    US
    November 2020 - October 2021

    • Designed effects for clients using Unity VFX Graph/Shader Graph and Unreal/Niagara based on their descriptions and feedback

  • Artist / 3D Animator / Lead Technical Artist at Masque Publishing
    Lone Tree, CO, US
    February 2008 - January 2021

    • Worked with programmers to develop the art pipeline for a team of 10+ artists, and created automation scripts to improve workflow

    • Created art for online and mobile games using Maya, Photoshop, Unity, Flash, After Effects, and in-house tools

  • Bachelor of Fine Arts at Rocky Mountain College of Art and Design
    Lakewood, US
    August 2004 - December 2007

    • Studied 3D and traditional animation, with a focus on interactive media + games

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