Shadow Hand (Unreal Engine 5)
Niagara system for the effect

Niagara system for the effect

Material for magical smoke particles

Material for magical smoke particles

Material for hand mesh

Material for hand mesh

Hand material with particles attached to the mesh

Shadow Hand (Unreal Engine 5)

Made using Niagara in the beta version of Unreal 5. I modeled and animated the hand mesh in Blender, and created a material to animate its surface glow and dithering effect when it is near another surface.

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